![]() ![]() I’m still waiting from my broken development machine to return and my time is becoming more limited so Ivana and others will be moderating the forums and fielding any questions you guys might have. I say unlimited because getting to novice level has no cost regardless of level. There are still no skill level or character level caps, you will always get a minimum amount of experience.ĭepending on the choices you make you can fit a lot of skills into a future level 100 character for example: 9 Master level skills, 24 Expert, 92 Skilled, unlimited Novice, and any mix in between. A player achieves Veteran status at character level 50 and the top players become Ancients at level 100. Skill levels in Mystera Legacy are balanced between novice (10), skilled(20), expert(30), and master(40) – of course additional levels of mastery can be attained beyond that at a cost. Not to mention the projections now show a much lower chance of a certain event that is prophesied, but I still choose not to share yet because it is triggered by you not by me! What I can share are some numbers to help you determine your character’s path in the generations to come. It’s been encouraging for me and the testing team to see the shift in play styles so far (a number of us have our own world that mirrors your own). When players die their dropped loot will last an hour before disappearing instead of the usual 10 minutes.All object and NPC populations have been increased, including chicken breeding cap.Removing equipment slots with smithing is now half the break chance.Carrot sprite has spontaneously become more beautiful.Pinecone drop rate slightly adjusted to encourage more wild trees.Minimum experience adjusted, and there is no penalty for novice skill gains (see below).Assassin experience increased with exponential gains on killing high level players.Daggers now have a damage penalty versus structures and non-light armors.Shield block experience gain increased.Unarmed and unarmored experience gain increased.Hunting experience has been rescaled with a new formula.New ‘grassy rock’ which gives basic stone materials and can be found in the grass.Oh and to be 100% transparent for you guys – I can now go invisible on the server! Anyways, here is what’s new: This is also the first of possibly several balance patches as the experience gains are scaled around the new progression system. The desert and snow areas are twice as tall and will slowly change in the existing map. Now the map is more than twice as big and includes a lake which is bigger than the original map size. ![]()
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